#ifndef MULTIWIN_H
#define MULTIWIN_H

#include <SDL.h>
#include "main.h"

typedef struct {
    SDL_Window *win;
    SDL_Renderer *render;
    SDL_Texture *texture;
    int width;
    int height;
    uint32_t windowID;
    bool bClose;
} SdlWindow;

int initWins(SdlWindow wins[], int len);
void winsEventsHandle(SdlWindow wins[], int len, SDL_Event *e);


#endif // MULTIWIN_H
